
This method is another in the “probably not the best approach” category that uses the Editable Poly modifier’s Tesselate tool. Pros: Can create multiple vertices at one, can preserve edge loops, more control than quickslice method.Ĭons: Always creates multiple vertices, always slices all 3 dimensions. A vertex will be added to your model at every location that your newly-created edge intersects an existing edge. Next, press the Slice button in the Edit Geometry tool panel (right below the Slice Plane button) to actually create the new edge. There will be a red line drawn across your model (a selected edge indicator) that will show you where the new edge will be created. Next, using 3DS Max’s standard transform tools (Move, Rotate, Scale) adjust the gizmo to position the slicing plane wherever you want vertices to appear. This will activate the tool and you will see a yellow bounding box and gizmo icon appear on your screen, centered about your model. Next, click the Slice Plane button under the Edit Geometry tool section. First, ensure your object’s topmost modifier is an Editable Poly, then click the edge mode icon or press 2 on your keyboard. This method to add a vertex is very similar to the quick slice method but offers more control by using the Slice Place toll available to Editable Poly objects. This tool works in 3D space and will slice your model to pieces if you’re not careful.Ĭons: Can create multiple unwanted vertexes, will slice across multiple faces of 3D objects Method 4: Slice Plane This will create a new edge on your object that will forcibly cross any other edges it encounters, creating an additional vertex at their intersection. Next, by moving your cursor, adjust the path that the quick slice tool will add a new edge segment across your model’s surface. Next, click anywhere on the screen (doesn’t have to be an edge, and no edges have to be selected) to create the first point of your slice line. Firstly, ensure your object’s topmost modifier is an Editable Poly the either click the edge mode icon or press 2 on your keyboard to enable that mode.
#3ds max 2011 how to add vertexes manual
This is very similar to the end result of the connect tool but requires a bit more manual work. 3D Studio Max’s quickslice tool allows for an easy “cut” across Editable Poly objects. This method of adding a vertex is the first step into “probably not the best approach” territory. Pros: Easy + preserves edge looping in most casesĬons: Creates additional polygons Method 3: Quick Slice This process results in the creation of new edge segments connecting the two edges that you selected in step 1. Next, click the connect button under the Edit Vertices section of the Edit Poly tools menu (step 2 in the above image.) This will cause a popup dialog box to appear, in which you can specify the number of segments you want to create between the two selected edges (step 3 in the above image.) If you don’t select a second edge you can’t use this method. The connect tool doesn’t work with only a single edge selected. Next, with the edge mode option clicked, select the edge you want to add a vertex to, or multiple vertices, and select an edge opposite that edge (step 1 in the above image.) This second part is crucial. This allows access to the Connect tool which is used by this method. The first step is to ensure you have an Edit Poly modifier applied to your model. This method to add an extra vertex in 3DS Max is, arguably, the most efficient in terms of preserving the editability of your 3D model.
